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package czStvDpds.graphics3D;

import czStvDpds.graphics3D.geometry.Object3D;

/**
 *
 * @author divad
 */
public interface GraphicalBullet {

    /**
     * Nastaví grafický model střely.
     *
     * @param mesh
     * @see Object3D
     */
    public void setObject3D(Object3D mesh);

    /**
     * Vrátí grafický model střely.
     *
     * @return
     */
    public Object3D getObject3D();

    public double getGraphicsX();

    public double getGraphicsY();

    public double getGraphicsZ();

    public double getGraphicsYaw();
}
